Play Exposed
The party game that forces you to pick a side. Majority vs. minority scoring, 300+ questions across four intensity levels, 3–8 players online.
The Idea
I wanted a game to play with my friends. Something inspired by Cards Against Humanity but with a twist — instead of judging answers, everyone picks a side. Majority wins one point. But if you're in the minority? You win two.
The result is hilarious, surprisingly strategic, and endlessly replayable. Four intensity levels — Safe, Awkward, Spicy, and Dangerous — mean every group finds their comfort zone.
How It Works
Players connect on their phones through a web app — no downloads, no accounts. One person creates a game, others join with a code. Questions appear, everyone picks a side, and answers are revealed simultaneously.
300+ questions across 10 themed packs. 3–8 players. The scoring mechanic — majority vs. minority — creates tension on every single question. Do you go with the crowd or bet on being the outlier?

Built in a Weekend
I had the idea and just went for it. Built the entire game with AI as my build partner over a weekend — from concept to live product. Next.js frontend, real-time multiplayer via WebSockets, the full question database, and the scoring system.
This is what vibecoding makes possible. An idea on Friday, a shipped product by Sunday.