Case Study
Game

Play Exposed

The party game that forces you to pick a side. Majority vs. minority scoring, 300+ questions across four intensity levels, 3–8 players online.

Role
Designer & Builder
Timeline
Weekend build, 2025
Outcome
Live at playexposed.com
Next.jsMultiplayerReal-time

The Idea

I wanted a game to play with my friends. Something inspired by Cards Against Humanity but with a twist — instead of judging answers, everyone picks a side. Majority wins one point. But if you're in the minority? You win two.

The result is hilarious, surprisingly strategic, and endlessly replayable. Four intensity levels — Safe, Awkward, Spicy, and Dangerous — mean every group finds their comfort zone.

How It Works

Players connect on their phones through a web app — no downloads, no accounts. One person creates a game, others join with a code. Questions appear, everyone picks a side, and answers are revealed simultaneously.

300+ questions across 10 themed packs. 3–8 players. The scoring mechanic — majority vs. minority — creates tension on every single question. Do you go with the crowd or bet on being the outlier?

Play Exposed homepage — the party game that forces you to pick a side
Homepage — create or join a game instantly

Built in a Weekend

I had the idea and just went for it. Built the entire game with AI as my build partner over a weekend — from concept to live product. Next.js frontend, real-time multiplayer via WebSockets, the full question database, and the scoring system.

This is what vibecoding makes possible. An idea on Friday, a shipped product by Sunday.

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